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TZOFFSETFROM:-0600
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DTSTART:19700308T020000
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU
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DTSTAMP:20181221T160727Z
LOCATION:D168
DTSTART;TZID=America/Chicago:20181111T162400
DTEND;TZID=America/Chicago:20181111T162700
UID:submissions.supercomputing.org_SC18_sess165_ws_eduhpce105@linklings.co
 m
SUMMARY:Engaging Students in Parallel and Distributed Computing Learning b
 y Games Design Using Unity
DESCRIPTION:Workshop\nDiversity, Education, Workshop Reg Pass\n\nEngaging 
 Students in Parallel and Distributed Computing Learning by Games Design Us
 ing Unity\n\nCao, Ding, Zhu\n\nParallel and distributed computing (PDC) is
  increasingly important in science and engineering discipline, yet many co
 mputer science curriculum especially in the early college years either do 
 not provide students with adequate PDC components, or there are pedagogica
 l challenges for students to learn PDC concepts. Meanwhile, educational ga
 mes has become an important teaching tool in a wide variety of disciplines
 . We plan to integrate more PDC concepts in our game design courses. Our e
 xperiences indicates that (1) students tirelessly strive to understand the
  PDC concepts in order to design game challenges, and (2) the virtual real
 ity immersion experience is enormously engaging and fun.
URL:https://sc18.supercomputing.org/presentation/?id=ws_eduhpce105&sess=se
 ss165
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